Windbound is a survival game with a side of narrative, a procedurally generated island-hopper built off the back of some extremely enjoyable wave-physics that collide with some extremely
"These people are psychos," quips Dina, my girlfriend, as we make our way through the streets of Seattle. Our faces are covered in blood. It's not ours. Dina
I remember a couple of years ago I played Bloodborne for review. It was difficult. Bloodborne was basically the same as Dark Souls except different. You know, like
Detroit: Become Human is a game about robots that has literally nothing interesting to say about robots. In fact, robots are just a stand-in here — they excuse
The monochromatic 2D silhouetted art-style of PlayDead's first game, Limbo, captivated many. It set the mood for what (I thought) was a satisfying (if simplistic) retelling of Dante's