Windbound is a survival game with a side of narrative, a procedurally generated island-hopper built off the back of some extremely enjoyable wave-physics that collide with some extremely
Detroit: Become Human is a game about robots that has literally nothing interesting to say about robots. In fact, robots are just a stand-in here — they excuse
What people are talking about when they declare something a Walking Simulator are the popular narrative-focused games where the player meanders through a game-world learning more about it