Feature
The monochromatic 2D silhouetted art-style of PlayDead's first game, Limbo, captivated many. It set the mood for what (I thought) was a satisfying (if simplistic) retelling of Dante's
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Podcast
On this episode of The GAP Luke Lawrie and Joab Gilroy travel to space as they have a chat to Jacob Beucler, Director of Global Operations for Wargaming
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