Windbound is a survival game with a side of narrative, a procedurally generated island-hopper built off the back of some extremely enjoyable wave-physics that collide with some extremely
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<p>"These people are psychos," quips Dina, my girlfriend, as we make our way through the streets of Seattle. Our faces are covered in blood. It's not
I remember a couple of years ago I played Bloodborne for review. It was difficult. Bloodborne was basically the same as Dark Souls except different. You know, like
Detroit: Become Human is a game about robots that has literally nothing interesting to say about robots. In fact, robots are just a stand-in here — they excuse
The monochromatic 2D silhouetted art-style of PlayDead's first game, Limbo, captivated many. It set the mood for what (I thought) was a satisfying (if simplistic) retelling of Dante's